/*
#ifndef ENTITY_H
#define ENTITY_H

#include <stdint.h>
#include "vector.hpp"

namespace game {
  //Base entity list that all entities derive from
  typedef uint32_t id; //id represents a unique identifier for an entity
  //Cross-host (in the shared_entity case

  struct Entity {
    id Id;
    bool alive;
    fixedpoint::vec2d pos;
    fixedpoint::vec2d dir;
  };
}

#endif
*/
